Poison

While sleeping this morning, I was thinking of a system of poison. The `poison n' (n \in N) was like this. n must not be prime. Since n is not a prime, n can be broken down into several primes that make n by multiplying. Take the biggest divisor p. A character with the `poison n' will be dealt q points of damage at the end of her turn. Next turn she will take the second biggest divisor damage, and so on.

By computing you can soon realise that it's not interesting to have this poison with a prime number. In fact, the poison 6 will deal 5 damage divided into 3 and 2 in this order. The poison 5 would deal 5 damage to you at once. It's just a delayed damage effect that happens at the end of a turn. I don't believe there's a point having it.